v1.1 8/13/02
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ADDED
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*added a total time counter that will keep track of the amount time it takes you to finish.  the total time counter will stop during the same points of time as the regular clock counter does, such as during a pause or during a level intro.  the total time counter will be used for the record scoreboard.

*added more compatibilty to different computers.  previously the color depth was hard coded as 32 bit.  if your computer can't support 32 bit it will go down into 24 bit.  if your computer can't support 24 bit it will go down into 16 bit.  if your computer can't support 16 bit the program will not be able to run.  most computers can support 32 bit and only a very few can't even support 16 bit.  however, i am not sure how well the program will run under 24 bit or 16 bit color so beware.

*added the words "PRESS SPACE" on the far right side of the screen when the player should press "Space" to continue onto the next level.  there was some confusion as to when you are supposed to press to continue onto the next level. 

*added the record scoreboard.  if you have the lowest total time in a game then you are promted to enter your name.  you will see the time you recorded on the screen.   

CHANGED
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*changed the gamespeed dependancy to time instead of machine speed.  before some people would experience the game at an extreme speed.  that occurred because the gamespeed was slightly dependant of the speed of the computer from the nature of the rest() function.  now the gamespeed will be the same on all computers because of the new time dependancy the gamespeed has.

*changed exit button when the game is paused.  before the way to PAUSE the game was End (which is still the same!) and the way to get out of PAUSE was Enter or Space but now it is End.  this makes it much more efficient for pressing buttons when playing.

*changed it so when you move your guy left the guy appears as if he is looking left too.  before the guy would look towards the right no matter what direction he was being moved in.

*changed the difficulties a bit to make each one of them more difficult

*changed all of them maps to make them far more difficult

*changed the amount of time you get back when you restart a level.  previously you would get time back depending on the difficulty you are on.  now you get the same time back as you had the last time you started that level.

*changed the map loading algorithm to increase speed significantly to easily allow more maps to be created.

FIXED
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*fixed game pause error.  previously when the pause button (End) was pressed the time counter would not stop.  therefore time would be continuing like normal, even though, you had paused the game.

*fixed error that was giving players who were on faster an advantage.  the advantage was that while the game was taking split second stops the clock time was still continuing.  since the split second stops are shorter for faster gamespeeds the player was gaining an advantage. 

*fixed the sounds in certain parts of the game.  the sounds would be stuck in a loop giving a weird and unwanted sound effect.  the sound effects have been improved. 



v1.0 6/23/02
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*first version of the game